Competition Rules and Scoring

Meta-rule: Rules, factions, and the scoring system may only be changed in between the overall battles.

Games

The following games will be accepted for ORW3:
  • Empire at War(*)
  • Battlefront 2(*)
  • Battlefront(*)
  • Republic Commando
  • Jedi Academy
  • Jedi Outcast
  • X-Wing Alliance
  • X-Wing vs. TIE Fighter
(*) eligible for double merits

Matchups

  • Only one match may be played at a time; all participants must re-sign up after a match to play again.
  • Combatants may not play against their own club at any time in official ORW combat.
  • A person may play the same opponent in a 1v1 a maximum of three times per week and per game. (Example: In one week, three matches in JA, and then also in JO, is allowed by this rule.)
  • In 1v1s, combatants may only play against members of their own faction three times per week. (Fictionally, this will be considered along the lines of "military drills", or in some instances, "squabbling allies".) In same-faction combat, points awarded will be exactly half of points awarded in normal matches (ie 3 for regular win, 1.5 for regular loss, etc). This is to ensure that factions cannot wrack up huge amounts of points by simply playing themselves.
  • In all other types, players may not oppose members of their own faction. (Example: AB may play CC, but AC may not play BC.)
  • Following from this, in free-for-alls, all three participants must be from different factions.
  • If a person is in multiple clubs, the person must play for their "main club." Main club will be determined by relative rank achieved and time spent in the organization. Participants are highly discouraged from trying to join a club on an opposing faction during the competition to play for it as this could be viewed as an underhanded action.
  • After a lag-out, the same opponents may not play each other again that week.
  • After yielding two forfeits, a person may not sign up again that week.
  • If a person's lag-out total is three or higher and 50% of matches or higher, that person may be asked by the admins to stop playing until the connection issues are resolved.

Maps

In games where unique maps can be chosen; if a consensus can be reached any map may be used for the battle. In the event a consensus can not be reached the ORW council will issue a 'default' map each week for each platform that will be used in this case.

Scoring

The scoring system of ORW3 will aim to reward participation and not just victory. This system also rewards according to the number of plays involved in a match, so in a 4v4, many more points are awarded than would be in 4 1v1s. The specifics of the system follow:
1 vs 1
  • 6 - win [victory on the battlefield]
  • 4 - tie [stalemate on the battlefield]
  • 3 - loss [defeat on the battlefield]
2 vs 2 & more
  • 4 - team win (per person) [large victory]
  • 3 - team tie (per person) [large tie]
  • 2 - team loss (per person) [large defeat]
1 vs 1 vs 1 (FFA: Free-For-All)
  • 8 - 1st place
  • 5 - 2nd place
  • 3 - 3rd place
Certain games (EaW, BF2, BF) will earn the players double the merits for all of the above, due to their longer length of play.
  • In the event of a disconnect in a 1v1 match both parties involved are to resume the match within fifteen (15) minutes of the incident. If the disconnecting party does not return within that time span, he will be given a LOSS. The party that remains to play the match will be awarded a WIN.
  • Please note: If the non-disconnecting member does not make him/herself available for the 15 minute duration, he will be awarded a LOSS if the disconnecter returns to play the match.
  • If during the resumption of the game a second disconnect occurs, the disconnecting player recieves a LOSS and the other the WIN.
  • Multiplayer games are to continue as normal if a disconnect occurs.
  • If a game's progress can not be easily resumed (IE: Empire at War) the game is to be replayed, and the disconnecter reported to the ORW Moderators.
  • A forfeit may be called for any of the following reasons, if the other party so desires: No attempt to play the match by one of the participants within 15 minutes after the match is assigned.
  • A forfeit mid-match (Either issued individually in a 1v1, or AS A TEAM in multiple-person competitions) is treated as a LOSS for the forefeitting side, WIN for the side receiving the forfeit. (They receive maximum points)

Post-match

  • Any participant may report the results of a match.
  • It is highly recommended to take a screenshot of the results screen of every match. The host must stay at the results screen for at least 5 seconds to allow all participants to take a screenshot.
  • Disputes are to be filed on the ORW3 website for consideration by the ORW3 admins.

Cheating

  • In an effort to promote a 'clean' competition environment, the ORW council has decided to take a VERY firm and VERY precise stance on cheating in the competition. Suspected cheaters are to be reported to the council with all pertinent evidence (Screenshots, testimony, etc.) and a ruling will be made.
  • On the first confirmed instance of cheating, the match will be ruled a WIN for the opposing team, the cheater's personal points will be ZEROed for the entire competition up to the point the offender is confirmed to have been cheating; and the offender will be banned for 24 hours.
  • While harsh, we all feel that cheaters have no place here in our competition, and should be dealt with appropriately.
  • Please note that the ORW Council may deem that a violation of the spirit but not the letter of the regulation is to be punished.

For an even more extensive listing of the rules and suggesting game settings for Outer Rim War 3: The Subterrel Conflict, please see the ORW3 wiki page.